“Noah Hughes, franchise creative director at Crystal Dynamics, believes that Lara Croft’s story is just getting started. The Tomb Raider franchise is turning 20 years old, but the reboot of the famous adventure character is still barely tapping into the stories about the formative years of the swaggering Tomb Raider, Hughes said in an interview with GamesBeat.
The Tomb Raider franchise has sold over 46 million copies worldwide and inspired one of the most successful video game film adaptations in history, with a trio of Angelina Jolie films grossing over $300 million at the global box office. Now Square Enix is celebrating 20 years of the icon, with the release of Rise of the Tomb Raider: 20 Year Celebration on October 11 on the PlayStation 4 and PC. It will come with a new downloadable content mission, Blood Ties, where you can explore Croft manor.
The action-adventure game has DLC from the past years, as well as numerous extras that go beyond last year’s Xbox exclusive, which earned numerous awards. It includes a new Lara’s Nightmare zombie combat mode, an “extreme survivor” difficulty level, and five classic Lara skins. These are all nice things for PlayStation 4 fans, but you shouldn’t miss the point about Lara’s story of female empowerment, self-reliance, and determination. Rise of the Tomb Raider is yet another example of how story takes center stage in the best blockbuster games.
Here’s an edited transcript of our talk. Check out our previous interview with Hughes here.
GamesBeat: Tell us what you’re doing for the 20th anniversary of Lara Croft?
Noah Hughes: With the opportunity to release something like a definitive edition of Rise of the Tomb Raider, we wanted to include all the DLC, everything you could have gotten up until this point. But we also wanted to make sure to cater to that theme of 20 years of tomb raiding, bringing in some nostalgic elements and classic elements…”